Mator Created Oct 16 2016 - Updated Oct 16 2016 Mod picker

Mod Picker offers a unique categorization system, which is important to understand to use the platform correctly.


There are 9 super-categories on Mod Picker. These are top level categories which encompass all mods. The super-categories are:

  • Audiovisual: Audiovisual mods are mods which strictly alter the visuals/audio in the game. This category is often superseded by other categories.
  • Character Appearance: Mods that modify the appearance of non-player characters in the game or give you additional options for customizing the player character's appearance.
  • Fixes: Fixes are mods that fix issues (bugs) in mods or the vanilla game without adding new content.
  • Gameplay: Mods classify as Gameplay mods if they alter any game mechanics, pardigms, balance, or events.
  • Items: Mods are categorized as Item mods when they add new items to the game. E.g. new armor, clothing, weapons, food, potions, poisons, ingredients, etc.
  • Locations: Mods which add or modify locations ingame.
  • New Characters: Mods that add new non-playable characters to the game. This includes animals and creatures, such as dragons, skeletons, bears and fish.
  • Resources: These aren't necessarily mods, but they can be. These are files which are resources to be used by other modders or mod-users.
  • Utilities: These also aren't necessarily mods, but they can be. These are tools to aid in the creation and management of mods and mod-related assets.


Each super category has a number of sub-categories, which allow you to further classify mods. Always try to categorize mods into sub-categories before putting them into super-categories.

You should never put a mod in a sub-category and its super-category. This is unnecessary, as it is already implied that a mod in a sub-category is also in the super-category.

Check out the Mod Picker Categories document for a full list of subcategories.

Category priorities

The Mod Picker category system functions properly with a good understanding of category priority. Certain categories are rendered redundant by other categories.


  • A mod adds a new weapon to the game, like Insanity's Celtic Katana. This mod clearly belongs in the Items - Weapons category, and should not be put in the Audiovisual - Models & Textures category. Even though the mod has new models and textures, almost all new weapons must have new models and textures, so the category is redundant.

  • A mod adds a totally new land to explore, like Falskaar. The mod belongs in the Locations - New Lands category. The categories New Characters, Items, Gameplay - Quests, etc., are all redundant because almost all mods that classify as Locations - New Lands include new characters, items, and quests.


Mod Picker tracks category priorities internally, rendering them as messages when you click the Check Categories button when selecting categories for a mod from the Submit Mod or Edit Mod pages. These are only suggestions, you do not have to follow them.

Example category suggestion

Check out the Mod Picker Category Priorities document for a full list of category priorities.

The category tree

Interfacing with categories is almost always done through the category tree. This is a component which is used on the Mods Index, Submit Mod Page, and Edit Mod Page.

The category tree - unexpanded

The category tree is a nested list of checkboxes where each super-category has its sub-categories nested inside of it. You can click on the chevron to expand a category and view its sub-categories.

The category tree - gameplay expanded

You can mouse over a category for a tooltip with a description of mods that belong to that category.

Category tooltips

Searching for mods

The Browse Mods navbar dropdown allows you to quickly browse for all mods in a specific super-category and all of its sub-categories.

Browse mods dropdown

You can search for mods in a specific category or categories from the Mods Index. There is a category tree in the filters column from which you can make any selection of categories to filter the results to only mods with those categories.

The category tree on the mods index page behaves slightly differently from the category tree on the Submit Mod and Edit Mod pages in that selecting/deselecting a super-category selects/deselects all children sub-categories automatically.

Categorizing mods

First, try to find a single sub-category which cleanly and completely describes what the mod does. Ask yourself: "Do the other mods in this sub-category make the same range of changes that this mod makes?"

Second, check any other sub-categories as needed to cover the mod's changes. If you can't find a sub-category which fits the mod's changes, you can check a super-category instead.

Finally, if you have more than 2 sub-categories selected, click the Check Categories button. The system may offer suggestions on redundant categories you can eliminate. Uncheck categories until you have only two categories selected. If you have more than 1 sub-category in the same super-category selected, you can uncheck the sub-categories and check the super-category instead.

What categories affect

The category chosen for a mod affects:

  • How users can find the mod. If a user is browsing for mods in a specific category, your mod will only be shown if it has the category they're browsing for.
  • Which review sections are available to users when they review your mod. Only review sections
  • How your mod is sorted by our Mod List install order, and load order sorting algorithms. Mod categories have a built-in priority value which affects where mods/plugins are positioned in a user's install/load order.